Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader

class in UnityEngine.Experimental.Rendering

/

Hereda de:Object

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Descripción

A shader for GPU ray tracing.

This shader should contain at least a raygeneration shader.

Variables

maxRecursionDepthThe maximum number of ray bounces this shader can trace (Read Only).

Funciones Públicas

DispatchDispatches this RayTracingShader.
SetAccelerationStructureSets the value for RayTracingAccelerationStructure property of this RayTracingShader.
SetBoolSets the value for a local boolean property of this RayTracingShader.
SetBufferBinds a ComputeBuffer or GraphicsBuffer to a local buffer resource of this RayTracingShader.
SetConstantBufferSets a ComputeBuffer as a named constant buffer for the RayTracingShader.
SetFloatSets the value for a local float property of this RayTracingShader.
SetFloatsSets the values for a local float array property of this RayTracingShader.
SetIntSets the value for a local int property of this RayTracingShader.
SetIntsSets the values for a local int array property of this RayTracingShader.
SetMatrixSets the value for a local matrix property of this RayTracingShader.
SetMatrixArraySets the value for a local matrix array property of this RayTracingShader.
SetShaderPassSelects which pass to use when intersecting materials in the Scene.
SetTextureBinds a Texture to a local Texture resource of this RayTracingShader.
SetTextureFromGlobalBinds a global texture resource to a local texture resource for this RayTracingShader.
SetVectorSets values for a local vector property of this RayTracingShader.
SetVectorArraySets values for a local vector array property of this RayTracingShader.

Miembros heredados

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the object.

Funciones Estáticas

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClona el objeto original y devuelve el clon.

Operadores

bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.