Script interface for Graphics Settings.
allConfiguredRenderPipelines | All RenderPipelineAssets that are configured |
currentRenderPipeline | The current active RenderPipelineAsset taking into consideration the default and any active override. |
defaultRenderPipeline | The default RenderPipelineAsset that describes how the Scene should be rendered when no override is configured. |
lightsUseColorTemperature | Whether to use a Light's color temperature when calculating the final color of that Light." |
lightsUseLinearIntensity | If this is true, Light intensity is multiplied against linear color values. If it is false, gamma color values are used. |
logWhenShaderIsCompiled | If this is true, a log entry is made each time a shader is compiled at application runtime. |
realtimeDirectRectangularAreaLights | Is the current render pipeline capable of rendering direct lighting for rectangular area Lights? |
renderPipelineAsset | The RenderPipelineAsset that describes how the Scene should be rendered. |
transparencySortAxis | An axis that describes the direction along which the distances of objects are measured for the purpose of sorting. |
transparencySortMode | Transparent object sorting mode. |
useScriptableRenderPipelineBatching | Enable/Disable SRP batcher (experimental) at runtime. |
videoShadersIncludeMode | If and when to include video shaders in the build. |
GetCustomShader | Get custom shader used instead of a built-in shader. |
GetShaderMode | Get built-in shader mode. |
HasShaderDefine | Returns true if shader define was set when compiling shaders for current GraphicsTier. |
SetCustomShader | Set custom shader to use instead of a built-in shader. |
SetShaderMode | Set built-in shader mode. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |