Provide various options to control the behavior of BuildPipeline.BuildPlayer.
| assetBundleManifestPath | The path to an manifest file describing all of the asset bundles used in the build (optional). |
| extraScriptingDefines | User-specified preprocessor defines used while compiling assemblies for the player. |
| locationPathName | La ruta donde la aplicación será construida. |
| options | Unas BuildOptions adicionales, como si ejecutar el player construido. |
| scenes | The Scenes to be included in the build. If empty, the currently open Scene will be built. Paths are relative to the project folder (Assets/MyLevels/MyScene.unity). |
| target | El BuildTarget en construirse. |
| targetGroup | The BuildTargetGroup to build. |