struct in UnityEngine.AI

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Specifies which agent type and areas to consider when searching the NavMesh.

This struct is used with the NavMesh query methods overloaded with the query filter argument. See Also: NavMesh.CalculatePath, NavMesh.Raycast, NavMesh.FindClosestEdge, NavMesh.SamplePosition.


agentTypeIDThe agent type ID, specifying which navigation meshes to consider for the query functions.
areaMaskA bitmask representing the traversable area types.

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GetAreaCostReturns the area cost multiplier for the given area type for this filter.
SetAreaCostSets the pathfinding cost multiplier for this filter for a given area type.