MainStage

class in UnityEditor.SceneManagement

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Hereda de:SceneManagement.Stage

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Descripción

The Main Stage contains all the currently open regular Scenes and is always available.

The Main Stage also includes the DontDestroyOnLoad Scene, which the Hierarchy sometimes shows during Play Mode, as well as every GameObject marked with the HideFlags.HideAndAndDontSave HideFlags. It includes these GameObjects because, by default, these GameObjects do not belong to any particular Scene but Unity renders them together with the Main Stage objects in the SceneView.

Other Stage types exists for Editor tooling purposes. For example, you can use PreviewSceneStage as a base class for custom Stages.

Miembros heredados

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.
assetPathThe path of the Asset file associated with the stage, relative to the project root folder.
stageHandleThe StageHandle struct for this stage.

Funciones Públicas

GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the object.
FindComponentOfTypeReturns the first active loaded object of the given type.
FindComponentsOfTypeReturns a list of all active loaded objects of the given type.
GetCombinedSceneCullingMaskForCameraGets the Scene culling mask from this Stage.

Funciones Protegidas

CreateHeaderContentCreates the header content for this Stage. Both the Hierarchy window header and Scene view breadcrumb bar use this content.
GetHashForStateStorageUnity calls this method to get a hash code that is used to save the state of the Stage to disk.
OnCloseStageUnity calls this method when the Stage is closed. Classes that inherit from Stage should implement cleanup logic in this method.
OnDisableSee ScriptableObject.OnDisable.
OnEnableSee ScriptableObject.OnEnable.
OnFirstTimeOpenStageInSceneViewUnity calls this method the first time a Stage is opened for a specific Asset, for a specific Scene view.
OnOpenStageUnity calls this method when the Stage is opened. Classes that inherit from Stage should implement initialization logic in this method.
OnReturnToStageUnity calls this method when you return to a Stage that is already open.

Funciones Estáticas

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClona el objeto original y devuelve el clon.
CreateInstanceCrea una instancia de un objeto scriptable.

Operadores

bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.

Mensajes

AwakeEsta función se llama cuando el script ScriptableObject empieza.
OnDestroyEsta función se llama cuando el objeto scriptable se destruirá.
OnDisableEsta función se llama cuando el objeto scriptable se va fuera del alcance (scope).
OnEnableEsta función se llama cuando el objeto es cargado.
OnValidateThis function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only).
ResetSe re-inicia a los valores predeterminados.