• Visual Effect Graph
  • 要求
  • 新增功能
    • 10
  • 开始使用
    • Visual Effect Graph 资源
    • Visual Effect Graph 窗口
    • 示例内容
  • 图形逻辑与理念
    • 系统
    • 上下文
    • 代码块
    • 运算符
    • 属性
    • 事件
    • 属性
    • Subgraph
    • Blackboard
    • 即时贴
    • 项目设置
    • 首选项
  • Visual Effect 组件
    • C# 组件 API
    • 结合时间轴使用视觉效果
    • Property Binder
    • Event Binder
    • 输出事件处理程序
  • 管线工具
    • 表示复杂的形状
      • Point Cache
        • Point Cache 资源
        • Point Cache 烘焙工具
    • ExposedProperty Helper
    • 矢量字段
    • 生成器回调
    • 网格采样
  • 节点库
    • 代码块
      • Attribute
        • 曲线
        • 派生
          • Calculate Mass from Volume
        • 贴图
        • 设置
      • 碰撞
        • Collide with AABox
        • Collide with Cylinder
        • Collide with Depth Buffer
        • Collide with Plane
        • Collide with Signed Distance Field
        • Collide with Sphere
      • Flipbook
        • Flipbook Player
      • Force
        • Conform to Signed Distance Field
        • Conform to Sphere
        • Force
        • Gravity
        • Linear Drag
        • Turbulence
        • Vector Force Field
      • GPU Event
        • Trigger Event Always
        • Trigger Event On Die
        • Trigger Event Rate
      • Implicit
        • Integration : Update Position
        • Integration : Update Rotation
      • Kill
        • Kill (AABox)
        • Kill (Sphere)
      • Orientation
        • Connect Target
        • Orient
      • 输出
        • Camera Fade
        • Subpixel Anti-Aliasing
      • Position
        • Set Position (Depth)
        • Set Position (Shape : AABox)
        • Set Position (Shape : Circle)
        • Set Position (Shape : Cone)
        • Set Position (Shape : Cone)
        • Set Position (Shape : Sphere)
        • Set Position (Sequential)
        • Tile/Warp Positions
      • Size
        • Screen Space Size
      • Spawn
        • Constant Spawn Rate
        • Periodic Burst
        • Single Burst
        • Variable Spawn Rate
        • Attribute
          • Set Spawn Event \<attribute>
        • Custom
          • Increment Strip Index On Start
          • Set Spawn Time
          • Spawn Over Distance
      • Velocity
        • Velocity from Direction & Speed (Change Speed)
        • Velocity from Direction & Speed (New Direction)
        • Velocity from Direction & Speed (Random Direction)
        • Velocity from Direction & Speed (Spherical)
        • Velocity from Direction & Speed (Tangent)
    • Context
      • Event
      • GPU Event
      • 初始化粒子
      • Output Mesh
      • Output Distortion
      • Output Decal
      • Output Line
      • Output Particle Mesh
      • Output Point
      • Output Primitive
      • 共享输出设置
        • 全局设置
        • 光照输出设置
      • Spawn
      • 更新粒子
    • 运算符
      • Attribute
        • Age Over Lifetime
        • Get Attribute: age
        • Get Attribute: alive
        • Get Attribute: alpha
        • Get Attribute: angle
        • Get Attribute: angularVelocity
        • Get Attribute: axisX
        • Get Attribute: axisY
        • Get Attribute: axisZ
        • Get Attribute: color
        • Get Attribute: direction
        • Get Attribute: lifetime
        • Get Attribute: mass
        • Get Attribute: oldPosition
        • Get Attribute: particleCountInStrip
        • Get Attribute: particleId
        • Get Attribute: particleIndexInStrip
        • Get Attribute: pivot
        • Get Attribute: position
        • Get Attribute: scale
        • Get Attribute: seed
        • Get Attribute: size
        • Get Attribute: spawnIndex
        • Get Attribute: spawnTime
        • Get Attribute: stripIndex
        • Get Attribute: targetPosition
        • Get Attribute: texIndex
        • Get Attribute: velocity
        • Get Custom Attribute
      • Bitwise
        • And
        • Complement
        • Left Shift
        • Or
        • Right Shift
        • Xor
      • Builtin
        • Delta Time
        • Frame Index
        • Local to World
        • Main Camera
        • System Seed
        • Total Time
        • World to Local
      • Camera
        • Viewport to World Point
        • World to Viewport Point
      • Color
        • Color Luma
        • HSV to RGB
        • RBG to HSV
      • Inline
        • AABox
        • AnimationCurve
        • ArcCircle
        • ArcCone
        • ArcSphere
        • ArcTorus
        • bool
        • Camera
        • Circle
        • Color
        • Cone
        • Cubemap
        • CubemapArray
        • Cylinder
        • Direction
        • FlipBook
        • float
        • Gradient
        • int
        • Line
        • Matrix4x4
        • Mesh
        • OrientedBox
        • Plane
        • Position
        • Sphere
        • TerrainType
        • Texture2D
        • Texture2DArray
        • Texture3D
        • Torus
        • Transform
        • uint
        • Vector
        • Vector2
        • Vector3
        • Vector4
      • 逻辑
        • And
        • Branch
        • Compare
        • Nand
        • Nor
        • Not
        • Or
        • Probability Sampling
        • Switch
      • 数学
        • 算数
          • Absolute
          • Add
          • Divide
          • Fractional
          • Inverse Lerp
          • Lerp
          • Modulo
          • Multiply
          • Negate
          • One Minus
          • Power
          • Reciprocal
          • Sign
          • Smoothstep
          • Square Root
          • Step
          • Subtract
        • Clamp
          • Ceiling
          • Clamp
          • Discretize
          • Floor
          • Maximum
          • Minimum
          • Round
          • Saturate
        • 常数
          • Epsilon
          • Pi
        • 坐标
          • Polar to Rectangular
          • Rectangular to Polar
          • Rectangular to Spherical
          • Spherical to Rectangular
        • Exp
          • Exp
        • 几何
          • Area (Circle)
          • Change Space
          • Distance (Line)
          • Distance (Plane)
          • Distance (Sphere)
          • InvertTRS (Matrix)
          • Transform (Direction)
          • Transform (Matrix)
          • Transform (Position)
          • Transform (Vector)
          • Transform (Vector4)
          • Transpose (Matrix)
          • Volume (Axis Aligned Box)
          • Volume (Cone)
          • Volume (Cylinder)
          • Volume (Oriented Box)
          • Volume (Sphere)
          • Volume (Torus)
        • Log
          • Log
        • Remap
          • Remap
          • Remap [0..1] => [-1..1]
          • Remap [-1..1] => [0..1]
        • 三角函数
          • Acos
          • Asin
          • Atan
          • Atan2
          • Cosine
          • Sine
          • Tangent
        • Vector
          • Append Vector
          • Construct Matrix
          • Cross Product
          • Distance
          • Dot Product
          • Length
          • Look At
          • Normalize
          • Rotate 2D
          • Rotate 3D
          • Sample Bezier
          • Squared Distance
          • Squared Length
          • Swizzle
        • 波
          • Sawtooth Wave
          • Sine Wave
          • Square Wave
          • Triangle Wave
      • Noise
        • Cellular Curl Noise
        • Cellular Noise
        • Perlin Curl Noise
        • Perlin Noise
        • Value Curl Noise
        • Value Noise
      • Random
        • Random Number
      • Sampling
        • Get Texture Dimensions
        • Load Texture2D
        • Load Texture2DArray
        • Load Texture3D
        • Position (Depth)
        • Sample Curve
        • Sample Gradient
        • Sample Signed Distance Field
        • Sample Texture2D
        • Sample Texture2DArray
        • Sample Texture3D
        • Sample TextureCube
        • Sample TextureCubeArray
      • Spawn
        • Spawn State
      • Utility
        • Point Cache
  • 参考
    • 标准属性
    • 类型
      • AABox
      • ArcCircle
      • ArcCone
      • ArcSphere
      • ArcTorus
      • Camera
      • Circle
      • Cone
      • Cylinder
      • Direction
      • Line
      • OrientedBox
      • Plane
      • Position
      • Sphere
      • TerrainType
      • Torus
      • Transform
      • Vector