用于在网格烹制中启用或禁用特定功能的选项。
网格烹制是将常规网格转变为适合在物理引擎中使用的网格的过程。烹制会构建用于物理查询的空间搜索结构(如 Physics.Raycast)以及用于接触生成的支持结构。任何网格都必须进行烹制,然后才能在运行时使用。这可在导入时(如果设置了 ModelImporter 的“Generate Colliders”选项)或运行时进行。
这在运行时生成网格时最有用,可将某些耗时的有效性检查禁用。请注意,如果禁用了有效性检查,由用户来负责提供有效数据,否则导致行为不确定。
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