Version: 2020.3

ConstantInfo

struct in UnityEditor

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描述

Provides information about a shader constant (uniform) value.

变量

ArraySizeThe number of elements in this constant. If this value is greater than 1, the constant is an array.
ColumnsIf the constant is a matrix or vector type, this stores the number of columns. Otherwise, the value is 0.
ConstantTypeThis constant's type.
DataTypeThe element data type of this constant.
IndexThe index of this constant in its buffer. Typically, this is the byte offset from the start of the cbuffer, but depending on the platform, it may indicate another type of index.
NameThe name of this constant.
RowsIf the constant is a matrix type, this stores the number of rows. If the constant is a vector type, this value will be 1. Otherwise, the value is 0.
StructFieldsIf the constant is a struct, this stores the fields of that struct. Otherwise, the value is null.
StructSizeIf the constant is a struct, this stores the size (in bytes) of the struct. Otherwise, the value is 0.