Version: 2020.3

RasterState

struct in UnityEngine.Rendering

切换到手册

描述

光栅状态的值。

Use this with RenderStateBlock and ScriptableRenderContext.DrawRenderers to override the GPU's render state.

Corresponds to the Conservative, Cull, ZClip, and Offset commands in ShaderLab.

See Also: RenderStateBlock, [[ScriptableRenderContext.DrawRenderers], ShaderLab command: Stencil.

静态变量

defaultValue光栅状态的默认值。

变量

conservativeEnables conservative rasterization. Before using check for support via SystemInfo.supportsConservativeRaster property.
cullingMode控制应该剔除多边形的哪些面(不绘制)。
depthClip根据深度启用裁剪。
offsetFactorScales the maximum Z slope in the GPU's depth bias setting.
offsetUnitsScales the minimum resolvable depth buffer value in the GPU's depth bias setting.

构造函数

RasterState创建具有给定值的新光栅状态。