GI 可忽略的间隙的最大大小(像素大小的乘数)。
可用于在各对象非常靠近且各对象之间的间隙不应用于计算 GI 时缓解问题。在某些情况下,对象靠近表面可能会导致对象周边的表面出现深色光环,这是因为对象和几乎无光源进入的表面之间存在一个小间隙,从而导致像素非常暗。如果这些暗像素部分可见,且未被对象完全遮挡,则它们可能看起来很糟糕。通过提高建模容错,GI 计算会忽略非常靠近另一表面的像素部分。此值是像素大小的乘数。如果您想忽略实时分辨率为每米 2 个纹理像素的 5cm 间隙,则需要将建模容错设置为 0.01。
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