position | 屏幕上用于按钮的矩形。 |
text | 要在按钮上显示的文本。 |
image | 要在按钮上显示的 Texture。 |
content | 该按钮的文本、图像和工具提示。 |
style | 要使用的样式。如果省略,则使用当前 GUISkin 的 button 样式。 |
bool 当用户单击该按钮时,返回 true。
创建一个只要用户按住就一直处于激活状态的按钮。
// Draws 2 buttons, one with an image, and other with a text // Prints a message when they get clicked.
// Prints a message when they get clicked.
using UnityEngine; using System.Collections;
public class Example : MonoBehaviour { public Texture btnTexture;
void OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; }
if (GUI.RepeatButton(new Rect(10, 10, 50, 50), btnTexture)) Debug.Log("Clicked the button with an image");
if (GUI.RepeatButton(new Rect(10, 70, 50, 30), "Click")) Debug.Log("Clicked the button with text"); } }
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