Table of Content
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  • Unity.Entities
    • AlwaysUpdateSystemAttribute
    • ArchetypeChunk
    • ArchetypeChunkArray
    • ArchetypeChunkComponentType<T>
    • ArchetypeChunkEntityType
    • ArchetypeChunkSharedComponentType<T>
    • BarrierSystem
    • ChangedFilterAttribute
    • ComponentArray<T>
    • ComponentDataArray<T>
    • ComponentDataFromEntity<T>
    • ComponentDataWrapper<T>
    • ComponentDataWrapperBase
    • ComponentGroup
    • ComponentGroupArray<T>
    • ComponentGroupArray<T>.ComponentGroupEnumerator<U>
    • ComponentGroupExtensionsForComponentArray
    • ComponentGroupExtensionsForGameObjectArray
    • ComponentGroupExtensionsForTransformAccessArray
    • ComponentSystem
    • ComponentSystemBase
    • ComponentSystemPatchAttribute
    • ComponentType
    • ComponentType.AccessMode
    • CopyComponentData<T>
    • CopyEntities
    • DisableAutoCreationAttribute
    • DisallowRefReturnCrossingThisAttribute
    • EndFrameBarrier
    • Entity
    • EntityArchetype
    • EntityArray
    • EntityCommandBuffer
    • EntityManager
    • EntityManager.EntityManagerDebug
    • EntityManagerExtensions
    • ExclusiveEntityTransaction
    • FastEquality
    • FastEquality.Layout
    • FixedArrayArray<T>
    • FixedArrayFromEntity<T>
    • ForEachComponentGroupFilter
    • GameObjectArray
    • GameObjectEntity
    • IBaseJobProcessComponentData
    • IBaseJobProcessComponentData_1
    • IBaseJobProcessComponentData_2
    • IBaseJobProcessComponentData_3
    • IComponentData
    • IJobProcessComponentData<T0, T1, T2>
    • IJobProcessComponentData<T0, T1>
    • IJobProcessComponentData<T0>
    • InjectAttribute
    • InjectionContext
    • InjectionContext.Entry
    • InjectionHook
    • InjectionHookSupport
    • ISharedComponentData
    • ISystemStateComponentData
    • JobComponentSystem
    • JobProcessComponentDataExtensions
    • MemsetNativeArray<T>
    • NativeArraySharedValues<T>
    • PlayerLoopManager
    • PlayerLoopManager.CallbackFunction
    • RequireComponentTagAttribute
    • RequireSubtractiveComponentAttribute
    • SceneViewWorldPositionAttribute
    • ScriptBehaviourManager
    • ScriptBehaviourUpdateOrder
    • ScriptBehaviourUpdateOrder.DependantBehavior
    • ScriptBehaviourUpdateOrder.ScriptBehaviourGroup
    • SharedComponentDataArray<T>
    • SharedComponentDataWrapper<T>
    • SubtractiveComponent<T>
    • TypeManager
    • TypeManager.ComponentType
    • TypeManager.EntityOffsetInfo
    • TypeManager.TypeCategory
    • UpdateAfterAttribute
    • UpdateBeforeAttribute
    • UpdateInGroupAttribute
    • VoidSystem<TSystem>
    • World
  • Unity.Entities.Editor
    • CallbackAction
    • ComponentGroupGUI
    • ComponentGroupListView
    • ComponentTypeChooser
    • ComponentTypeFilterUI
    • ComponentTypeListView
    • EntityDebugger
    • EntityDebuggerStyles
    • EntityIMGUIVisitor
    • EntityListView
    • EntitySelectionCallback
    • EntitySelectionProxy
    • EntitySelectionProxyEditor
    • ExtraTypesProvider
    • GameObjectEntityEditor
    • GUIHelpers
    • GUIStyleAsset
    • SetComponentGroupSelection
    • SetFilterAction
    • SystemInclusionList
    • SystemListView
    • SystemSelectionCallback
    • WorldSelectionGetter
  • Unity.Entities.Editor.Tests
    • ComponentTypeFilterUITests
    • EntityDebuggerTests
    • ListViewTests
  • Unity.Entities.Properties
    • EntityContainer
    • FieldMemberDescriptor
    • IOptimizedVisitor
    • IPrimitivePropertyVisitor
    • ITypedMemberDescriptor
    • ITypeVisitor
    • JsonVisitor
    • OptimizedVisitor
    • PropertyCodeReflectionParser
    • PropertyMemberDescriptor
    • StringBufferExtensions
    • StructProxy
    • TypeFieldIterator
    • TypeFieldIterator.Specifier
    • TypeInformation
    • TypePropertyIterator
    • TypePropertyIterator.Specifier
  • Unity.Entities.Properties.Tests
    • BlitComponent
    • BlitMe
    • EntitySerializationPerformanceTests
    • EntitySerializationTests
    • EntitySerializationTests.TestComponentWrapper<T>
    • MathComponent
    • MyEnum
    • NestedComponent
    • TestComponent
    • TestComponent2
    • TestEnumComponent
    • TestSharedComponent
  • Unity.Entities.Serialization
    • BinaryReader
    • BinaryWriter
    • SerializeUtility
    • SerializeUtilityHybrid
    • StreamBinaryReader
    • StreamBinaryWriter
  • Unity.Entities.Tests
    • ArchetypeChunkArrayTest
    • ComponentGroupArrayTests
    • ComponentGroupDelta
    • ComponentGroupDelta.ChangeMode
    • ComponentGroupDelta.DeltaCheckSystem
    • ComponentGroupDelta.DeltaModifyComponentSystem1Comp
    • ComponentGroupDelta.DeltaModifyComponentSystem2Comp
    • ComponentGroupDelta.DeltaModifyComponentSystem2Comp.Variant
    • ComponentGroupDelta.DeltaModifyComponentSystem3Comp
    • ComponentGroupDelta.DeltaModifyComponentSystem3Comp.Variant
    • ComponentGroupDelta.DeltaProcessComponentSystem
    • ComponentGroupDelta.ModifyComponentSystem1Comp
    • ComponentGroupDelta.ModifyComponentSystem2Comp
    • ComponentGroupDelta.ModifyComponentSystem3Comp
    • ComponentGroupIndexFilter
    • ComponentGroupTransformAccessArrayTests
    • ComponentGroupTransformAccessArrayTests.GameObjectArrayWithTransformAccessSystem
    • ComponentGroupTransformAccessArrayTests.GameObjectArrayWithTransformAccessSystem.Group
    • ComponentGroupTransformAccessArrayTests.TransformAccessArrayTestTag
    • ComponentGroupTransformAccessArrayTests.TransformAccessArrayTestTagComponent
    • ComponentGroupTransformAccessArrayTests.TransformWithTransformAccessSystem
    • ComponentGroupTransformAccessArrayTests.TransformWithTransformAccessSystem.Group
    • ComponentOrderVersionTests
    • ComponentSystemInjectionTests
    • ComponentSystemStartStopRunningTests
    • ComponentSystemTests
    • CreateAndDestroyTests
    • DefaultWorldInitializationTests
    • EcsBarTest
    • EcsFooTest
    • EcsFooTestComponent
    • EcsTestComponent
    • EcsTestData
    • EcsTestData2
    • EcsTestData3
    • EcsTestData4
    • EcsTestDataEntity
    • ECSTestsFixture
    • EcsTestSharedComp
    • EcsTestSharedComp2
    • EcsTestSharedCompEntity
    • EmptySystem
    • EntityCommandBufferTests
    • EntityCommandBufferTests.TestBurstCommandBufferJob
    • EntityManagerTests
    • EntityRemapUtilityTests
    • EntityTransactionTests
    • FastEqualityTests
    • FixedArrayTests
    • GameObjectEntityTests
    • IJobProcessComponentDataTests
    • IJobProcessComponentDataTests.ProcessMode
    • InjectComponentGroupTests
    • InjectComponentGroupTests.FromEntitySystemIncrementInJob
    • InjectComponentGroupTests.FromEntitySystemIncrementInJob.IncrementValueJob
    • InjectComponentGroupTests.OnCreateManagerComponentGroupInjectionSystem
    • InjectComponentGroupTests.OnCreateManagerComponentGroupInjectionSystem.Group
    • InjectComponentGroupTests.OnDestroyManagerComponentGroupInjectionSystem
    • InjectComponentGroupTests.OnDestroyManagerComponentGroupInjectionSystem.Group
    • InjectComponentGroupTests.PureEcsTestSystem
    • InjectComponentGroupTests.PureEcsTestSystem.DataAndEntites
    • InjectComponentGroupTests.PureReadOnlySystem
    • InjectComponentGroupTests.PureReadOnlySystem.Datas
    • InjectComponentGroupTests.SharedComponentSystem
    • InjectComponentGroupTests.SharedComponentSystem.Datas
    • InjectComponentGroupTests.SharedData
    • InjectComponentGroupTestsHybrid
    • InjectComponentGroupTestsHybrid.SubtractiveSystem
    • InjectComponentGroupTestsHybrid.SubtractiveSystem.Datas
    • IterationTests
    • JobComponentSystemDependencyTests
    • JobComponentSystemDependencyTests.ReadSystem1
    • JobComponentSystemDependencyTests.ReadSystem1.Inputs
    • JobComponentSystemDependencyTests.ReadSystem2
    • JobComponentSystemDependencyTests.ReadSystem2.Inputs
    • JobComponentSystemDependencyTests.ReadSystem3
    • JobComponentSystemDependencyTests.ReadSystem3.Inputs
    • JobComponentSystemDependencyTests.WriteSystem
    • JobComponentSystemDependencyTests.WriteSystem.Inputs
    • JobSafetyTests
    • MoveEntitiesFrom
    • NativeArraySharedValuesTests
    • SafetyTests
    • SerializeTests
    • SerializeTests.TestComponentData1
    • SerializeTests.TestComponentData2
    • SharedComponentDataTests
    • SharedComponentSerializeTests
    • SystemStateComponentTests
    • TestBinaryReader
    • TestBinaryWriter
    • TestShared
    • TransformTests
    • TransformUpdateTests
    • TransformUpdateTests.IComponentMatrixData
    • TransformUpdateTests.TestTransformSetup
    • TransformUpdateTests.TransformPatch
    • TypeManagerTests
    • UpdateOrderOptimizerTests
    • WorldDebuggingToolsTests
    • WorldTests
  • Unity.Entities.Tests.Types
    • ComponentTypeTests
  • Unity.Rendering
    • MeshCulledComponent
    • MeshCullingBarrier
    • MeshCullingComponent
    • MeshFrustumCullingSystem
    • MeshInstanceRenderer
    • MeshInstanceRendererComponent
    • MeshInstanceRendererSystem
    • MeshLODComponent
    • MeshLODGroupComponent
    • MeshLODInactive
    • MeshLODSystem
  • Unity.Transforms
    • CopyInitialTransformFromGameObject
    • CopyInitialTransformFromGameObjectComponent
    • CopyInitialTransformFromGameObjectSystem
    • CopyTransformFromGameObject
    • CopyTransformFromGameObjectComponent
    • CopyTransformFromGameObjectSystem
    • CopyTransformToGameObject
    • CopyTransformToGameObjectComponent
    • CopyTransformToGameObjectSystem
    • Heading
    • HeadingComponent
    • HeadingSystem
    • LocalHeading
    • LocalHeadingComponent
    • LocalPosition
    • LocalPositionComponent
    • LocalRotation
    • LocalRotationComponent
    • MoveForward
    • MoveForwardComponent
    • MoveForwardSystem
    • MoveSpeed
    • MoveSpeedComponent
    • Position
    • PositionComponent
    • Rotation
    • RotationComponent
    • TransformInputBarrier
    • TransformMatrix
    • TransformMatrixComponent
    • TransformParent
    • TransformParentComponent
    • TransformSystem
  • Unity.Transforms2D
    • Heading2D
    • Heading2DComponent
    • MoveForward2DSystem
    • Position2D
    • Position2DComponent
    • Transform2DSystem
  • UnityEngine.Entities.Tests
    • GameObjectEntityTests
    • GameObjectEntityTests.GameObjectArraySystem
    • GameObjectEntityTests.GameObjectArraySystem.Group
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