Struct ArchetypeChunkComponentType<T>
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Unity.Entities
Syntax
public struct ArchetypeChunkComponentType<T>
where T : struct, IComponentData
Type Parameters
Name | Description |
---|---|
T |
Properties
GlobalSystemVersion
Declaration
public uint GlobalSystemVersion { get; }
Property Value
Type | Description |
---|---|
System.UInt32 |
IsReadOnly
Declaration
public bool IsReadOnly { get; }
Property Value
Type | Description |
---|---|
System.Boolean |