Namespace Unity.Transforms2D
Classes
Heading2DComponent
MoveForward2DSystem
Position2DComponent
Transform2DSystem
Structs
Heading2D
Direction vector representing heading. If present, used to build TransformMatrix (if also present), where Y is set to zero.
Position2D
World position in 2D. If present, used to build TransformMatrix (if also present), where Y is set to zero.