Struct Heading2D
Direction vector representing heading. If present, used to build TransformMatrix (if also present), where Y is set to zero.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Unity.Transforms2D
Syntax
[Serializable]
public struct Heading2D : IComponentData
Fields
Value
Declaration
public float2 Value
Field Value
Type | Description |
---|---|
float2 |