Class EmptySystem
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Entities.Tests
Syntax
public class EmptySystem : JobComponentSystem
Methods
GetComponentGroup(ComponentType[])
Declaration
public ComponentGroup GetComponentGroup(params ComponentType[] componentTypes)
Parameters
Type | Name | Description |
---|---|---|
ComponentType[] | componentTypes |
Returns
Type | Description |
---|---|
ComponentGroup |
GetEntities<T>()
Declaration
public ComponentGroupArray<T> GetEntities<T>()where T : struct
Returns
Type | Description |
---|---|
ComponentGroupArray<T> |
Type Parameters
Name | Description |
---|---|
T |
OnUpdate(JobHandle)
Declaration
protected override JobHandle OnUpdate(JobHandle dep)
Parameters
Type | Name | Description |
---|---|---|
JobHandle | dep |
Returns
Type | Description |
---|---|
JobHandle |