Struct VoidSystem<TSystem>
Any associated components are ignored by the TSystem.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Unity.Entities
Syntax
public struct VoidSystem<TSystem> : IComponentData where TSystem : ComponentSystemBase
Type Parameters
Name | Description |
---|---|
TSystem |