Class EntitySerializationPerformanceTests
Inheritance
System.Object
EntitySerializationPerformanceTests
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Entities.Properties.Tests
Syntax
public sealed class EntitySerializationPerformanceTests
Methods
SerializationPerformance()
Serializes 100,000 entities as json
Declaration
public void SerializationPerformance()
SerializationPerformanceJob()
Serializes 100,000 entities as json using the C# job system
Declaration
public void SerializationPerformanceJob()
SerializationPerformanceThreaded()
Serializes 100,000 entities as json using manual thread management
This test exists as an example to quickly test stuff on the thread that is not supported by C# job system (e.g. disc I/O, managed objects, strings etc)
Declaration
public void SerializationPerformanceThreaded()
Setup()
Declaration
public void Setup()
TearDown()
Declaration
public void TearDown()