Class ScriptBehaviourUpdateOrder | Package Manager UI website
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    Class ScriptBehaviourUpdateOrder

    Inheritance
    System.Object
    ScriptBehaviourUpdateOrder
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Unity.Entities
    Syntax
    public static class ScriptBehaviourUpdateOrder

    Methods

    CollectGroups(IEnumerable<ScriptBehaviourManager>, out Dictionary<Type, ScriptBehaviourUpdateOrder.ScriptBehaviourGroup>, out Dictionary<Type, ScriptBehaviourUpdateOrder.DependantBehavior>)

    Declaration
    public static void CollectGroups(IEnumerable<ScriptBehaviourManager> activeManagers, out Dictionary<Type, ScriptBehaviourUpdateOrder.ScriptBehaviourGroup> allGroups, out Dictionary<Type, ScriptBehaviourUpdateOrder.DependantBehavior> dependencies)
    Parameters
    Type Name Description
    IEnumerable<ScriptBehaviourManager> activeManagers
    Dictionary<System.Type, ScriptBehaviourUpdateOrder.ScriptBehaviourGroup> allGroups
    Dictionary<System.Type, ScriptBehaviourUpdateOrder.DependantBehavior> dependencies

    InsertManagersInPlayerLoop(IEnumerable<ScriptBehaviourManager>, PlayerLoopSystem)

    Declaration
    public static PlayerLoopSystem InsertManagersInPlayerLoop(IEnumerable<ScriptBehaviourManager> activeManagers, PlayerLoopSystem defaultPlayerLoop)
    Parameters
    Type Name Description
    IEnumerable<ScriptBehaviourManager> activeManagers
    PlayerLoopSystem defaultPlayerLoop
    Returns
    Type Description
    PlayerLoopSystem

    InsertWorldManagersInPlayerLoop(PlayerLoopSystem, World[])

    Declaration
    public static PlayerLoopSystem InsertWorldManagersInPlayerLoop(PlayerLoopSystem defaultPlayerLoop, params World[] worlds)
    Parameters
    Type Name Description
    PlayerLoopSystem defaultPlayerLoop
    World[] worlds
    Returns
    Type Description
    PlayerLoopSystem

    SetPlayerLoopAndNotify(PlayerLoopSystem)

    Declaration
    public static void SetPlayerLoopAndNotify(PlayerLoopSystem playerLoop)
    Parameters
    Type Name Description
    PlayerLoopSystem playerLoop

    UpdatePlayerLoop(World[])

    Declaration
    public static void UpdatePlayerLoop(params World[] worlds)
    Parameters
    Type Name Description
    World[] worlds

    Events

    OnSetPlayerLoop

    Declaration
    public static event Action<PlayerLoopSystem> OnSetPlayerLoop
    Event Type
    Type Description
    System.Action<PlayerLoopSystem>
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