Class BarrierSystem | Package Manager UI website
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    Class BarrierSystem

    Inheritance
    System.Object
    ScriptBehaviourManager
    ComponentSystemBase
    ComponentSystem
    BarrierSystem
    EndFrameBarrier
    Inherited Members
    ComponentSystem.PostUpdateCommands
    ComponentSystem.OnBeforeCreateManagerInternal(World, Int32)
    ComponentSystem.OnBeforeDestroyManagerInternal()
    ComponentSystemBase.Enabled
    ComponentSystemBase.ComponentGroups
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.OnAfterDestroyManagerInternal()
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.OnStopRunning()
    ComponentSystemBase.BeforeUpdateVersioning()
    ComponentSystemBase.AfterUpdateVersioning()
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.GetComponentGroup(ComponentType[])
    ComponentSystemBase.GetEntities<T>()
    ComponentSystemBase.UpdateInjectedComponentGroups()
    ScriptBehaviourManager.Update()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Unity.Entities
    Syntax
    public abstract class BarrierSystem : ComponentSystem

    Methods

    CreateCommandBuffer()

    Declaration
    public EntityCommandBuffer CreateCommandBuffer()
    Returns
    Type Description
    EntityCommandBuffer

    OnCreateManager(Int32)

    Declaration
    protected override void OnCreateManager(int capacity)
    Parameters
    Type Name Description
    System.Int32 capacity
    Overrides
    ScriptBehaviourManager.OnCreateManager(Int32)

    OnDestroyManager()

    Declaration
    protected override void OnDestroyManager()
    Overrides
    ScriptBehaviourManager.OnDestroyManager()

    OnUpdate()

    Declaration
    protected override sealed void OnUpdate()
    Overrides
    ComponentSystem.OnUpdate()
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