Class BarrierSystem
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Entities
Syntax
public abstract class BarrierSystem : ComponentSystem
Methods
CreateCommandBuffer()
Declaration
public EntityCommandBuffer CreateCommandBuffer()
Returns
Type | Description |
---|---|
EntityCommandBuffer |
OnCreateManager(Int32)
Declaration
protected override void OnCreateManager(int capacity)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | capacity |
Overrides
OnDestroyManager()
Declaration
protected override void OnDestroyManager()
Overrides
OnUpdate()
Declaration
protected override sealed void OnUpdate()