Struct CopyInitialTransformFromGameObject
Copy Transform from GameObject associated with Entity to TransformMatrix. Once only. Component is removed after copy.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Unity.Transforms
Syntax
public struct CopyInitialTransformFromGameObject : IComponentData