Struct MeshInstanceRenderer
Render Mesh with Material (must be instanced material) by object to world matrix. Specified by TransformMatrix associated with Entity.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Unity.Rendering
Syntax
[Serializable]
public struct MeshInstanceRenderer : ISharedComponentData
Fields
castShadows
Declaration
public ShadowCastingMode castShadows
Field Value
Type | Description |
---|---|
ShadowCastingMode |
material
Declaration
public Material material
Field Value
Type | Description |
---|---|
Material |
mesh
Declaration
public Mesh mesh
Field Value
Type | Description |
---|---|
Mesh |
receiveShadows
Declaration
public bool receiveShadows
Field Value
Type | Description |
---|---|
System.Boolean |
subMesh
Declaration
public int subMesh
Field Value
Type | Description |
---|---|
System.Int32 |