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    Class EntityDebugger

    Inheritance
    System.Object
    EntityDebugger
    Namespace: Unity.Entities.Editor
    Syntax
    public class EntityDebugger : EditorWindow

    Properties

    ComponentGroupSelection

    Declaration
    public ComponentGroup ComponentGroupSelection { get; }
    Property Value
    Type Description
    ComponentGroup

    EntitySelection

    Declaration
    public Entity EntitySelection { get; }
    Property Value
    Type Description
    Entity

    Instance

    Declaration
    public static EntityDebugger Instance { get; set; }
    Property Value
    Type Description
    EntityDebugger

    SystemSelection

    Declaration
    public ScriptBehaviourManager SystemSelection { get; }
    Property Value
    Type Description
    ScriptBehaviourManager

    WorldSelection

    Declaration
    public World WorldSelection { get; }
    Property Value
    Type Description
    World

    Methods

    SetAllEntitiesFilter(ComponentGroup)

    Declaration
    public void SetAllEntitiesFilter(ComponentGroup componentGroup)
    Parameters
    Type Name Description
    ComponentGroup componentGroup

    SetAllSelections(World, ComponentSystemBase, ComponentGroup, Entity)

    Declaration
    public static void SetAllSelections(World world, ComponentSystemBase system, ComponentGroup componentGroup, Entity entity)
    Parameters
    Type Name Description
    World world
    ComponentSystemBase system
    ComponentGroup componentGroup
    Entity entity

    SetComponentGroupSelection(ComponentGroup, Boolean, Boolean)

    Declaration
    public void SetComponentGroupSelection(ComponentGroup newSelection, bool updateList, bool propagate)
    Parameters
    Type Name Description
    ComponentGroup newSelection
    System.Boolean updateList
    System.Boolean propagate

    SetEntitySelection(Entity, Boolean)

    Declaration
    public void SetEntitySelection(Entity newSelection, bool updateList)
    Parameters
    Type Name Description
    Entity newSelection
    System.Boolean updateList

    SetSystemSelection(ScriptBehaviourManager, Boolean, Boolean)

    Declaration
    public void SetSystemSelection(ScriptBehaviourManager manager, bool updateList, bool propagate)
    Parameters
    Type Name Description
    ScriptBehaviourManager manager
    System.Boolean updateList
    System.Boolean propagate

    SetWorldSelection(World, Boolean)

    Declaration
    public void SetWorldSelection(World selection, bool propagate)
    Parameters
    Type Name Description
    World selection
    System.Boolean propagate
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