Class MeshInstanceRendererSystem
Inheritance
System.Object
MeshInstanceRendererSystem
Namespace: Unity.Rendering
Syntax
public class MeshInstanceRendererSystem : ComponentSystem
Methods
CopyMatrices(ComponentDataArray<TransformMatrix>, Int32, Int32, Matrix4x4[])
Declaration
public static void CopyMatrices(ComponentDataArray<TransformMatrix> transforms, int beginIndex, int length, Matrix4x4[] outMatrices)
Parameters
Type | Name | Description |
---|---|---|
ComponentDataArray<TransformMatrix> | transforms | |
System.Int32 | beginIndex | |
System.Int32 | length | |
Matrix4x4[] | outMatrices |
OnCreateManager(Int32)
Declaration
protected override void OnCreateManager(int capacity)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | capacity |
OnUpdate()
Declaration
protected override void OnUpdate()