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    Class MeshInstanceRendererSystem

    Inheritance
    System.Object
    MeshInstanceRendererSystem
    Namespace: Unity.Rendering
    Syntax
    public class MeshInstanceRendererSystem : ComponentSystem

    Methods

    CopyMatrices(ComponentDataArray<TransformMatrix>, Int32, Int32, Matrix4x4[])

    Declaration
    public static void CopyMatrices(ComponentDataArray<TransformMatrix> transforms, int beginIndex, int length, Matrix4x4[] outMatrices)
    Parameters
    Type Name Description
    ComponentDataArray<TransformMatrix> transforms
    System.Int32 beginIndex
    System.Int32 length
    Matrix4x4[] outMatrices

    OnCreateManager(Int32)

    Declaration
    protected override void OnCreateManager(int capacity)
    Parameters
    Type Name Description
    System.Int32 capacity

    OnUpdate()

    Declaration
    protected override void OnUpdate()
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