Class ComponentSystem
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Entities
Syntax
public abstract class ComponentSystem : ComponentSystemBase
Properties
PostUpdateCommands
Declaration
public EntityCommandBuffer PostUpdateCommands { get; }
Property Value
Type | Description |
---|---|
EntityCommandBuffer |
Methods
OnBeforeCreateManagerInternal(World, Int32)
Declaration
protected override sealed void OnBeforeCreateManagerInternal(World world, int capacity)
Parameters
Type | Name | Description |
---|---|---|
World | world | |
System.Int32 | capacity |
Overrides
OnBeforeDestroyManagerInternal()
Declaration
protected override sealed void OnBeforeDestroyManagerInternal()
Overrides
OnUpdate()
Called once per frame on the main thread.
Declaration
protected abstract void OnUpdate()