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    Namespace Unity.Entities

    Classes

    AlwaysUpdateSystemAttribute

    BarrierSystem

    ChangedFilterAttribute

    ComponentDataWrapper<T>

    ComponentDataWrapperBase

    ComponentGroup

    ComponentGroupExtensionsForComponentArray

    ComponentGroupExtensionsForGameObjectArray

    ComponentGroupExtensionsForTransformAccessArray

    ComponentSystem

    ComponentSystemBase

    ComponentSystemPatchAttribute

    DisableAutoCreationAttribute

    DisallowRefReturnCrossingThisAttribute

    What is this : Attribute signaling that ref returned values, of a type that has this attribute, cannot intersect with calls to methods that also have this attribute. Motivation(s): ref returns of values that are backed by native memory (unsafe), like IComponentData in ecs chunks, can have the referenced memory invalidated by certain methods. A way is needed to detect these situations a compilation time to prevent accessing invalidated references. Notes:

    • This attribute is used/feeds a Static Analyzer at compilation time.
    • Attribute transfers with aggragations: struct A has this attribute, struct B has a field of type A; both A and B are concidered to have the attribute.

    EndFrameBarrier

    EntityManager

    EntityManager.EntityManagerDebug

    EntityManagerExtensions

    FastEquality

    GameObjectEntity

    InjectAttribute

    InjectionContext

    InjectionHook

    InjectionHookSupport

    JobComponentSystem

    JobProcessComponentDataExtensions

    PlayerLoopManager

    RequireComponentTagAttribute

    RequireSubtractiveComponentAttribute

    SceneViewWorldPositionAttribute

    ScriptBehaviourManager

    ScriptBehaviourUpdateOrder

    ScriptBehaviourUpdateOrder.DependantBehavior

    ScriptBehaviourUpdateOrder.ScriptBehaviourGroup

    SharedComponentDataWrapper<T>

    TypeManager

    UpdateAfterAttribute

    UpdateBeforeAttribute

    UpdateInGroupAttribute

    World

    Structs

    ArchetypeChunk

    ArchetypeChunkArray

    ArchetypeChunkComponentType<T>

    ArchetypeChunkEntityType

    ArchetypeChunkSharedComponentType<T>

    ComponentArray<T>

    ComponentDataArray<T>

    ComponentDataFromEntity<T>

    ComponentGroupArray<T>

    ComponentGroupArray<T>.ComponentGroupEnumerator<U>

    ComponentType

    CopyComponentData<T>

    CopyEntities

    Entity

    EntityArchetype

    EntityArray

    EntityCommandBuffer

    A thread-safe command buffer that can buffer commands that affect entities and components for later playback.

    ExclusiveEntityTransaction

    FastEquality.Layout

    FixedArrayArray<T>

    FixedArrayFromEntity<T>

    ForEachComponentGroupFilter

    GameObjectArray

    InjectionContext.Entry

    MemsetNativeArray<T>

    Assign Value to each element of NativeArray

    NativeArraySharedValues<T>

    Merge sort index list referencing NativeArray values. Provide list of shared values, indices to shared values, and lists of source i value indices with identical shared value. As an example: Given Source NativeArray: AAABBCCAB Provides: Shared value indices: 000112201 Shared value counts: 432 Shared values: ABC Sorted indices: 012734856 Shared value start offsets (into sorted indices): 047

    SharedComponentDataArray<T>

    SubtractiveComponent<T>

    TypeManager.ComponentType

    TypeManager.EntityOffsetInfo

    VoidSystem<TSystem>

    Any associated components are ignored by the TSystem.

    Interfaces

    IBaseJobProcessComponentData

    IBaseJobProcessComponentData_1

    IBaseJobProcessComponentData_2

    IBaseJobProcessComponentData_3

    IComponentData

    IJobProcessComponentData<T0>

    IJobProcessComponentData<T0, T1>

    IJobProcessComponentData<T0, T1, T2>

    ISharedComponentData

    ISystemStateComponentData

    Enums

    ComponentType.AccessMode

    TypeManager.TypeCategory

    Delegates

    PlayerLoopManager.CallbackFunction

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