Struct ComponentGroupArray<T>.ComponentGroupEnumerator<U>
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Unity.Entities
Syntax
public struct ComponentGroupEnumerator<U> : IEnumerator<U> where U : struct
Type Parameters
Name | Description |
---|---|
U |
Properties
Current
Declaration
public U Current { get; }
Property Value
Type | Description |
---|---|
U |
Methods
Dispose()
Declaration
public void Dispose()
MoveNext()
Declaration
public bool MoveNext()
Returns
Type | Description |
---|---|
System.Boolean |
Reset()
Declaration
public void Reset()