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    Class GameObjectEntityTests

    Inheritance
    System.Object
    ECSTestsFixture
    GameObjectEntityTests
    Inherited Members
    ECSTestsFixture.m_PreviousWorld
    ECSTestsFixture.World
    ECSTestsFixture.m_Manager
    ECSTestsFixture.StressTestEntityCount
    ECSTestsFixture.Setup()
    ECSTestsFixture.TearDown()
    ECSTestsFixture.AssertDoesNotExist(Entity)
    ECSTestsFixture.AssertComponentData(Entity, Int32)
    ECSTestsFixture.CreateEntityWithDefaultData(Int32)
    ECSTestsFixture.EmptySystem
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Unity.Entities.Tests
    Syntax
    public class GameObjectEntityTests : ECSTestsFixture

    Methods

    AddComponentDuringForeachProtection()

    Declaration
    public void AddComponentDuringForeachProtection()

    ComponentArrayWithParentClass()

    Declaration
    public void ComponentArrayWithParentClass()

    ComponentEnumerator()

    Declaration
    public void ComponentEnumerator()

    ComponentEnumeratorInvalidChecks()

    Declaration
    public void ComponentEnumeratorInvalidChecks()

    GameObjectEntityNotAdded()

    Declaration
    public void GameObjectEntityNotAdded()

    TransformAccessArrayTests()

    Declaration
    public void TransformAccessArrayTests()
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