Class ComponentSystemTests
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Entities.Tests
Syntax
public class ComponentSystemTests : ECSTestsFixture
Methods
Create()
Declaration
public void Create()
CreateAndDestroy()
Declaration
public void CreateAndDestroy()
CreateTwoSystemsAfterDestroyReturnFirst()
Declaration
public void CreateTwoSystemsAfterDestroyReturnFirst()
CreateTwoSystemsAfterDestroyReturnSecond()
Declaration
public void CreateTwoSystemsAfterDestroyReturnSecond()
CreateTwoSystemsOfSameType()
Declaration
public void CreateTwoSystemsOfSameType()
DestroyManagerTwiceThrows()
Declaration
public void DestroyManagerTwiceThrows()
DestroySystemWhileJobUsingArrayIsRunningWorks()
Declaration
public void DestroySystemWhileJobUsingArrayIsRunningWorks()
DisposeSystemComponentGroupThrows()
Declaration
public void DisposeSystemComponentGroupThrows()
GetComponentGroup()
Declaration
public void GetComponentGroup()
GetComponentGroupWithDuplicates()
Declaration
public void GetComponentGroupWithDuplicates()
GetComponentGroupWithEntityThrows()
Declaration
public void GetComponentGroupWithEntityThrows()
GetOrCreateManagerReturnsSameSystem()
Declaration
public void GetOrCreateManagerReturnsSameSystem()
InheritedSystem()
Declaration
public void InheritedSystem()
OnCreateThrowRemovesSystem()
Declaration
public void OnCreateThrowRemovesSystem()