User specified position in local space.
- If a TransformParent exists, the object to world matrix will be determined
by the parent's transform. Otherwise, it will be a Unit matrix.
- If a TransformMatrix exists, the calculated world position will be stored
as the translation in that matrix.
- If a Position exists, the calculated world position will be stored in that
component data.
- If TransformParent refers to the entity this component is associated with,
the calculated world position will be used as the translation in the object
to world matrix for the entity associated with this component, regardless of
if it is stored in a TransformMatrix.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
[Serializable]
public struct LocalPosition : IComponentData
Constructors
Declaration
public LocalPosition(float3 position)
Parameters
Type |
Name |
Description |
float3 |
position |
|
Fields
Declaration
Field Value
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