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    Struct EntityArchetype

    Inherited Members
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    Namespace: Unity.Entities
    Syntax
    public struct EntityArchetype

    Properties

    ChunkCount

    Declaration
    public int ChunkCount { get; }
    Property Value
    Type Description
    System.Int32

    Valid

    Declaration
    public bool Valid { get; }
    Property Value
    Type Description
    System.Boolean

    Methods

    Equals(Object)

    Declaration
    public override bool Equals(object compare)
    Parameters
    Type Name Description
    System.Object compare
    Returns
    Type Description
    System.Boolean
    Overrides
    System.ValueType.Equals(System.Object)

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    System.Int32
    Overrides
    System.ValueType.GetHashCode()

    Operators

    Equality(EntityArchetype, EntityArchetype)

    Declaration
    public static bool operator ==(EntityArchetype lhs, EntityArchetype rhs)
    Parameters
    Type Name Description
    EntityArchetype lhs
    EntityArchetype rhs
    Returns
    Type Description
    System.Boolean

    Inequality(EntityArchetype, EntityArchetype)

    Declaration
    public static bool operator !=(EntityArchetype lhs, EntityArchetype rhs)
    Parameters
    Type Name Description
    EntityArchetype lhs
    EntityArchetype rhs
    Returns
    Type Description
    System.Boolean
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