Class ComponentGroupTransformAccessArrayTests
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Entities.Tests
Syntax
public class ComponentGroupTransformAccessArrayTests : ECSTestsFixture
Constructors
ComponentGroupTransformAccessArrayTests()
Declaration
public ComponentGroupTransformAccessArrayTests()
Methods
AddAndGetNewTransformAccessArrayUpdatesContent()
Declaration
public void AddAndGetNewTransformAccessArrayUpdatesContent()
AddAndUseOldTransformAccessArrayDoesNotUpdateContent()
Declaration
public void AddAndUseOldTransformAccessArrayDoesNotUpdateContent()
Cleanup()
Declaration
public void Cleanup()
DestroyAndGetNewTransformAccessArrayUpdatesContent()
Declaration
public void DestroyAndGetNewTransformAccessArrayUpdatesContent()
DestroyAndUseOldTransformAccessArrayDoesNotUpdateContent()
Declaration
public void DestroyAndUseOldTransformAccessArrayDoesNotUpdateContent()
EmptyTransformAccessArrayWorks()
Declaration
public void EmptyTransformAccessArrayWorks()
GameObjectArrayWorksWithTransformAccessArray()
Declaration
public void GameObjectArrayWorksWithTransformAccessArray()
Init()
Declaration
public void Init()
SingleItemTransformAccessArrayWorks()
Declaration
public void SingleItemTransformAccessArrayWorks()
TransformArrayWorksWithTransformAccessArray()
Declaration
public void TransformArrayWorksWithTransformAccessArray()