Class ECSTestsFixture
Inheritance
System.Object
ECSTestsFixture
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Entities.Tests
Syntax
public class ECSTestsFixture
Fields
m_Manager
Declaration
protected EntityManager m_Manager
Field Value
Type | Description |
---|---|
EntityManager |
m_PreviousWorld
Declaration
protected World m_PreviousWorld
Field Value
Type | Description |
---|---|
World |
StressTestEntityCount
Declaration
protected int StressTestEntityCount
Field Value
Type | Description |
---|---|
System.Int32 |
World
Declaration
protected World World
Field Value
Type | Description |
---|---|
World |
Properties
EmptySystem
Declaration
public EmptySystem EmptySystem { get; }
Property Value
Type | Description |
---|---|
EmptySystem |
Methods
AssertComponentData(Entity, Int32)
Declaration
public void AssertComponentData(Entity entity, int index)
Parameters
Type | Name | Description |
---|---|---|
Entity | entity | |
System.Int32 | index |
AssertDoesNotExist(Entity)
Declaration
public void AssertDoesNotExist(Entity entity)
Parameters
Type | Name | Description |
---|---|---|
Entity | entity |
CreateEntityWithDefaultData(Int32)
Declaration
public Entity CreateEntityWithDefaultData(int index)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | index |
Returns
Type | Description |
---|---|
Entity |
Setup()
Declaration
public virtual void Setup()
TearDown()
Declaration
public virtual void TearDown()