The Selectable Class is the base class for all the interaction componentsA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
See in Glossary and it handles the items that are in common.
|Interactible||This determines if this component will accept input. When it is set to false interaction is disabled and the transition state will be set to the disabled state.|
|TransitionThe blend from one state to another in a state machine, such as transitioning a character from a walk to a jog animation. Transitions define how long the blend between states should take, and the conditions that activate the blend. More info
See in Glossary
|Within a selectable component there are several Transition Options depending on what state the selectable is currently in. The different states are: normal, highlighted, pressed and disabled.|
|Navigation||There are also a number of Navigation Options to control how keyboard navigation of the controls is implemented.|
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