Version: 2018.2 (switch to 2018.1 or 2017.4)
Interaction Components
Transition Options
Other Versions

Selectable Base Class

The Selectable Class is the base class for all the interaction componentsA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
See in Glossary
and it handles the items that are in common.

Property: Function:
Interactible This determines if this component will accept input. When it is set to false interaction is disabled and the transition state will be set to the disabled state.
TransitionThe blend from one state to another in a state machine, such as transitioning a character from a walk to a jog animation. Transitions define how long the blend between states should take, and the conditions that activate the blend. More info
See in Glossary
Within a selectable component there are several Transition Options depending on what state the selectable is currently in. The different states are: normal, highlighted, pressed and disabled.
Navigation There are also a number of Navigation Options to control how keyboard navigation of the controls is implemented.

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Interaction Components
Transition Options