Legacy Documentation: Version 2017.2 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public static var mouseOverWindow: EditorWindow;
public static EditorWindow mouseOverWindow;


The EditorWindow currently under the mouse cursor. (Read Only)

mouseOverWindow can be null if there is no window under the cursor.

See Also: focusedWindow.

Move the mouse over other Unity windows to automatically focus them.

no example available in JavaScript
// mouseOverWindow example
// The window appears in front of the editor.  When you move
// the cursor over a Unity object the type of it will be
// shown in this new window.

using UnityEngine; using UnityEditor;

public class MouseOverWindowExample : EditorWindow { string mouseOver = "Nothing...";

[MenuItem("Examples/mouseOver")] static void Init() { GetWindow<MouseOverWindowExample>("mouseOver"); }

void OnGUI() { GUILayout.Label("Mouse over:\n" + mouseOver); if (GUILayout.Button("Close")) { this.Close(); }

mouseOver = EditorWindow.mouseOverWindow ? EditorWindow.mouseOverWindow.ToString() : "Nothing..."; }

void OnInspectorUpdate() { if (EditorWindow.mouseOverWindow) { EditorWindow.mouseOverWindow.Focus(); }

this.Repaint(); } }

Did you find this page useful? Please give it a rating: