position | Rectangle on the screen to use for the slider. |
label | Optional label in front of the slider. |
minValue | The lower value of the range the slider shows, passed by reference. |
maxValue | The upper value at the range the slider shows, passed by reference. |
minLimit | The limit at the left end of the slider. |
maxLimit | The limit at the right end of the slider. |
Make a special slider the user can use to specify a range between a min and a max.
MinMax Slider in an Editor Window.
// Place the selected object randomly between the interval of the Min Max Slider // in the X,Y,Z coords
class EditorGUIMinMaxSlider extends EditorWindow {
var minVal : float = -10; var minLimit : float = -20; var maxVal : float = 10; var maxLimit : float = 20;
@MenuItem("Examples/Editor GUI Move Object Randomly") static function Init() { var window = GetWindow(EditorGUIMinMaxSlider); window.Show(); }
function OnGUI() { EditorGUI.MinMaxSlider( Rect(0,0,position.width,20), GUIContent("Random range:"), minVal, maxVal, minLimit, maxLimit); if(GUI.Button(Rect(0,25,position.width, position.height -25),"Randomize!")) PlaceRandomly(); }
function PlaceRandomly() { if(Selection.activeTransform) Selection.activeTransform.position = Vector3(Random.Range(minVal, maxVal), Random.Range(minVal, maxVal), Random.Range(minVal, maxVal)); else Debug.LogError("Select a GameObject to randomize its position."); } }
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