• UnityEditor
    • BaseShaderGUI
      • 필드
        • m_FirstTimeApply
      • 프로퍼티
        • alphaClipProp
        • alphaCutoffProp
        • baseColorProp
        • baseMapProp
        • blendModeProp
        • cullingProp
        • emissionColorProp
        • emissionMapProp
        • materialEditor
        • queueOffsetProp
        • receiveShadowsProp
        • surfaceTypeProp
      • 메서드
        • DoPopup
        • DrawAdditionalFoldouts
        • DrawAdvancedOptions
        • DrawBaseProperties
        • DrawEmissionProperties
        • DrawNormalArea
        • DrawSurfaceInputs
        • DrawSurfaceOptions
        • DrawTileOffset
        • FindProperties
        • FindProperty
        • MaterialChanged
        • OnGUI
        • OnOpenGUI
        • SetMaterialKeywords
        • SetupMaterialBlendMode
        • ShaderPropertiesGUI
        • TextureColorProps
        • TwoFloatSingleLine
    • BaseShaderGUI.BlendMode
    • BaseShaderGUI.RenderFace
    • BaseShaderGUI.SmoothnessSource
    • BaseShaderGUI.Styles
      • 필드
        • AdvancedLabel
        • SurfaceInputs
        • SurfaceOptions
        • alphaClipText
        • alphaClipThresholdText
        • baseMap
        • blendingMode
        • bumpScaleNotSupported
        • cullingText
        • emissionMap
        • fixNormalNow
        • normalMapText
        • queueSlider
        • receiveShadowText
        • surfaceType
    • BaseShaderGUI.SurfaceType
    • LightExplorer
      • 메서드
        • GetReflectionProbeColumns
  • UnityEditor.Rendering.Universal
    • AutodeskInteractiveUpgrader
      • 생성자
        • AutodeskInteractiveUpgrader
      • 메서드
        • Convert
    • ForwardRendererDataEditor
      • 메서드
        • OnInspectorGUI
    • ParticleUpgrader
      • 생성자
        • ParticleUpgrader
      • 메서드
        • UpdateStandardSurface
        • UpdateSurfaceBlendModes
        • UpdateUnlit
    • PostProcessDataEditor
      • 메서드
        • OnInspectorGUI
    • ReflectionSource
    • ScriptableRendererDataEditor
      • 메서드
        • OnInspectorGUI
    • ScriptableRendererFeatureEditor
      • 메서드
        • OnInspectorGUI
    • SmoothnessSource
    • SpecularSource
    • StandardUpgrader
      • 생성자
        • StandardUpgrader
      • 메서드
        • UpdateStandardMaterialKeywords
        • UpdateStandardSpecularMaterialKeywords
    • SupportedUpgradeParams
      • 필드
        • diffuseAlpha
        • diffuseAlphaCutout
        • diffuseCubemap
        • diffuseCubemapAlpha
        • diffuseOpaque
        • specularAlpha
        • specularAlphaCutout
        • specularCubemap
        • specularCubemapAlpha
        • specularOpaque
    • TerrainUpgrader
      • 생성자
        • TerrainUpgrader
    • UniversalAdditionLightDataEditor
      • 메서드
        • OnInspectorGUI
    • UniversalRenderPipelineAssetEditor
      • 메서드
        • OnInspectorGUI
    • UpgradeBlendMode
    • UpgradeParams
      • 프로퍼티
        • alphaClip
        • blendMode
        • smoothnessSource
        • specularSource
        • surfaceType
    • UpgradeSurfaceType
  • UnityEditor.Rendering.Universal.Internal
    • ResourceGuid
      • 필드
        • rendererTemplate
  • UnityEditor.Rendering.Universal.ShaderGUI
    • BakedLitGUI
      • 메서드
        • Inputs
    • BakedLitGUI.BakedLitProperties
      • 생성자
        • BakedLitProperties
      • 필드
        • bumpMapProp
    • LitGUI
      • 메서드
        • DoMetallicSpecularArea
        • DoSmoothness
        • GetSmoothnessMapChannel
        • Inputs
        • SetMaterialKeywords
    • LitGUI.LitProperties
      • 생성자
        • LitProperties
      • 필드
        • bumpMapProp
        • bumpScaleProp
        • highlights
        • metallic
        • metallicGlossMap
        • occlusionMap
        • occlusionStrength
        • reflections
        • smoothness
        • smoothnessMapChannel
        • specColor
        • specGlossMap
        • workflowMode
    • LitGUI.SmoothnessMapChannel
    • LitGUI.Styles
      • 필드
        • highlightsText
        • metallicMapText
        • metallicSmoothnessChannelNames
        • occlusionText
        • reflectionsText
        • smoothnessMapChannelText
        • smoothnessText
        • specularMapText
        • specularSmoothnessChannelNames
        • workflowModeText
    • LitGUI.WorkflowMode
    • ParticleGUI
      • 메서드
        • DoVertexStreamsArea
        • FadingOptions
        • SetMaterialKeywords
        • SetupMaterialWithColorMode
    • ParticleGUI.ColorMode
    • ParticleGUI.ParticleProperties
      • 생성자
        • ParticleProperties
      • 필드
        • cameraFadingEnabled
        • cameraFarFadeDistance
        • cameraNearFadeDistance
        • colorMode
        • distortionBlend
        • distortionEnabled
        • distortionStrength
        • flipbookMode
        • softParticlesEnabled
        • softParticlesFarFadeDistance
        • softParticlesNearFadeDistance
    • ParticleGUI.Styles
      • 필드
        • VertexStreams
        • cameraFadingEnabled
        • cameraFarFadeDistanceText
        • cameraNearFadeDistanceText
        • colorMode
        • distortionBlend
        • distortionEnabled
        • distortionStrength
        • flipbookMode
        • softParticlesEnabled
        • softParticlesFarFadeDistanceText
        • softParticlesNearFadeDistanceText
        • streamAnimBlendText
        • streamApplyToAllSystemsText
        • streamColorText
        • streamNormalText
        • streamPositionText
        • streamTangentText
        • streamUV2Text
        • streamUVText
        • undoApplyCustomVertexStreams
        • vertexStreamIcon
    • SimpleLitGUI
      • 메서드
        • Advanced
        • DoSmoothness
        • DoSpecularArea
        • Inputs
        • SetMaterialKeywords
    • SimpleLitGUI.SimpleLitProperties
      • 생성자
        • SimpleLitProperties
      • 필드
        • bumpMapProp
        • smoothness
        • smoothnessMapChannel
        • specColor
        • specGlossMap
        • specHighlights
    • SimpleLitGUI.SmoothnessMapChannel
    • SimpleLitGUI.SpecularSource
    • SimpleLitGUI.Styles
      • 필드
        • highlightsText
        • smoothnessMapChannelText
        • smoothnessText
        • specularMapText
  • UnityEngine.Experimental.Rendering.Universal
    • CinemachineUniversalPixelPerfect
    • CompositeShadowCaster2D
      • 메서드
        • OnDisable
        • OnEnable
    • Light2D
      • 프로퍼티
        • alphaBlendOnOverlap
        • blendStyleIndex
        • color
        • falloffIntensity
        • intensity
        • lightCookieSprite
        • lightOrder
        • lightType
        • pointLightDistance
        • pointLightInnerAngle
        • pointLightInnerRadius
        • pointLightOuterAngle
        • pointLightOuterRadius
        • pointLightQuality
        • shadowIntensity
        • shadowVolumeIntensity
        • shapeLightFalloffOffset
        • shapeLightFalloffSize
        • shapeLightParametricAngleOffset
        • shapeLightParametricRadius
        • shapeLightParametricSides
        • shapePath
        • useNormalMap
        • volumeOpacity
    • Light2D.LightType
    • Light2D.PointLightQuality
    • Light2DBlendStyle
      • 필드
        • name
    • PixelPerfectCamera
      • 프로퍼티
        • assetsPPU
        • cropFrameX
        • cropFrameY
        • pixelRatio
        • pixelSnapping
        • refResolutionX
        • refResolutionY
        • stretchFill
        • upscaleRT
      • 메서드
        • CorrectCinemachineOrthoSize
        • RoundToPixel
    • RenderObjects
      • 필드
        • settings
      • 메서드
        • AddRenderPasses
        • Create
    • RenderObjects.CustomCameraSettings
      • 필드
        • cameraFieldOfView
        • offset
        • overrideCamera
        • restoreCamera
    • RenderObjects.FilterSettings
      • 생성자
        • FilterSettings
      • 필드
        • LayerMask
        • PassNames
        • RenderQueueType
    • RenderObjects.RenderObjectsSettings
      • 필드
        • Event
        • cameraSettings
        • depthCompareFunction
        • enableWrite
        • filterSettings
        • overrideDepthState
        • overrideMaterial
        • overrideMaterialPassIndex
        • passTag
        • stencilSettings
    • RenderObjectsPass
      • 생성자
        • RenderObjectsPass
      • 프로퍼티
        • overrideMaterial
        • overrideMaterialPassIndex
      • 메서드
        • Execute
        • SetDetphState
        • SetStencilState
    • RenderQueueType
    • Renderer2DData
      • 프로퍼티
        • hdrEmulationScale
        • lightBlendStyles
      • 메서드
        • Create
    • Renderer2DData.Renderer2DDefaultMaterialType
    • ShadowCaster2D
      • 프로퍼티
        • castsShadows
        • selfShadows
        • useRendererSilhouette
      • 메서드
        • OnDisable
        • OnEnable
        • Update
    • ShadowCasterGroup2D
      • 메서드
        • GetShadowCasters
        • GetShadowGroup
        • RegisterShadowCaster2D
        • UnregisterShadowCaster2D
  • UnityEngine.Rendering.Universal
    • AntialiasingMode
    • AntialiasingQuality
    • Bloom
      • 필드
        • clamp
        • dirtIntensity
        • dirtTexture
        • highQualityFiltering
        • intensity
        • scatter
        • threshold
        • tint
      • 메서드
        • IsActive
        • IsTileCompatible
    • CameraData
      • 필드
        • antialiasing
        • antialiasingQuality
        • camera
        • cameraTargetDescriptor
        • cameraType
        • captureActions
        • clearDepth
        • defaultOpaqueSortFlags
        • isDefaultViewport
        • isDitheringEnabled
        • isHdrEnabled
        • isSceneViewCamera
        • isStereoEnabled
        • isStopNaNEnabled
        • maxShadowDistance
        • postProcessEnabled
        • renderScale
        • renderType
        • requiresDepthTexture
        • requiresOpaqueTexture
        • resolveFinalTarget
        • targetTexture
        • volumeLayerMask
        • volumeTrigger
      • 프로퍼티
        • isPreviewCamera
      • 메서드
        • GetGPUProjectionMatrix
        • GetProjectionMatrix
        • GetViewMatrix
        • IsCameraProjectionMatrixFlipped
    • CameraExtensions
      • 메서드
        • GetUniversalAdditionalCameraData
    • CameraOverrideOption
    • CameraRenderType
    • ChannelMixer
      • 필드
        • blueOutBlueIn
        • blueOutGreenIn
        • blueOutRedIn
        • greenOutBlueIn
        • greenOutGreenIn
        • greenOutRedIn
        • redOutBlueIn
        • redOutGreenIn
        • redOutRedIn
      • 메서드
        • IsActive
        • IsTileCompatible
    • ChromaticAberration
      • 필드
        • intensity
      • 메서드
        • IsActive
        • IsTileCompatible
    • ColorAdjustments
      • 필드
        • colorFilter
        • contrast
        • hueShift
        • postExposure
        • saturation
      • 메서드
        • IsActive
        • IsTileCompatible
    • ColorCurves
      • 필드
        • blue
        • green
        • hueVsHue
        • hueVsSat
        • lumVsSat
        • master
        • red
        • satVsSat
      • 메서드
        • IsActive
        • IsTileCompatible
    • ColorGradingMode
    • ColorLookup
      • 필드
        • contribution
        • texture
      • 메서드
        • IsActive
        • IsTileCompatible
        • ValidateLUT
    • DepthOfField
      • 필드
        • aperture
        • bladeCount
        • bladeCurvature
        • bladeRotation
        • focalLength
        • focusDistance
        • gaussianEnd
        • gaussianMaxRadius
        • gaussianStart
        • highQualitySampling
        • mode
      • 메서드
        • IsActive
        • IsTileCompatible
    • DepthOfFieldMode
    • DepthOfFieldModeParameter
      • 생성자
        • DepthOfFieldModeParameter
    • Downsampling
    • DrawSkyboxPass
      • 생성자
        • DrawSkyboxPass
      • 메서드
        • Execute
    • FilmGrain
      • 필드
        • intensity
        • response
        • texture
        • type
      • 메서드
        • IsActive
        • IsTileCompatible
    • FilmGrainLookup
    • FilmGrainLookupParameter
      • 생성자
        • FilmGrainLookupParameter
    • ForwardRenderer
      • 생성자
        • ForwardRenderer
      • 메서드
        • Dispose
        • FinishRendering
        • Setup
        • SetupCullingParameters
        • SetupLights
    • ForwardRendererData
      • 필드
        • postProcessData
        • shaders
      • 프로퍼티
        • defaultStencilState
        • opaqueLayerMask
        • shadowTransparentReceive
        • transparentLayerMask
      • 메서드
        • Create
        • OnEnable
    • ForwardRendererData.ShaderResources
      • 필드
        • blitPS
        • copyDepthPS
        • fallbackErrorPS
        • samplingPS
        • screenSpaceShadowPS
    • IPostProcessComponent
      • 메서드
        • IsActive
        • IsTileCompatible
    • LensDistortion
      • 필드
        • center
        • intensity
        • scale
        • xMultiplier
        • yMultiplier
      • 메서드
        • IsActive
        • IsTileCompatible
    • LiftGammaGain
      • 필드
        • gain
        • gamma
        • lift
      • 메서드
        • IsActive
        • IsTileCompatible
    • LightData
      • 필드
        • additionalLightsCount
        • mainLightIndex
        • maxPerObjectAdditionalLightsCount
        • shadeAdditionalLightsPerVertex
        • supportsMixedLighting
        • visibleLights
    • LightRenderingMode
    • MixedLightingSetup
    • MotionBlur
      • 필드
        • clamp
        • intensity
        • mode
        • quality
      • 메서드
        • IsActive
        • IsTileCompatible
    • MotionBlurMode
    • MotionBlurModeParameter
      • 생성자
        • MotionBlurModeParameter
    • MotionBlurQuality
    • MotionBlurQualityParameter
      • 생성자
        • MotionBlurQualityParameter
    • MsaaQuality
    • PaniniProjection
      • 필드
        • cropToFit
        • distance
      • 메서드
        • IsActive
        • IsTileCompatible
    • PipelineDebugLevel
    • PostProcessData
      • 필드
        • shaders
        • textures
    • PostProcessData.ShaderResources
      • 필드
        • bloomPS
        • bokehDepthOfFieldPS
        • cameraMotionBlurPS
        • finalPostPassPS
        • gaussianDepthOfFieldPS
        • lutBuilderHdrPS
        • lutBuilderLdrPS
        • paniniProjectionPS
        • stopNanPS
        • subpixelMorphologicalAntialiasingPS
        • uberPostPS
    • PostProcessData.TextureResources
      • 필드
        • blueNoise16LTex
        • filmGrainTex
        • smaaAreaTex
        • smaaSearchTex
    • PostProcessUtils
      • 메서드
        • ConfigureDithering
        • ConfigureFilmGrain
    • PostProcessingData
      • 필드
        • gradingMode
        • lutSize
    • RenderPassEvent
    • RenderTargetHandle
      • 필드
        • CameraTarget
      • 프로퍼티
        • id
      • 메서드
        • Equals
        • GetHashCode
        • Identifier
        • Init
      • 연산자
        • operator !=
        • operator ==
    • RendererOverrideOption
    • RendererType
    • RenderingData
      • 필드
        • cameraData
        • cullResults
        • lightData
        • perObjectData
        • postProcessingData
        • postProcessingEnabled
        • shadowData
        • supportsDynamicBatching
    • RenderingUtils
      • 프로퍼티
        • fullscreenMesh
      • 메서드
        • SetViewAndProjectionMatrices
        • SupportsGraphicsFormat
        • SupportsRenderTextureFormat
    • SampleCount
    • ScriptableRenderPass
      • 생성자
        • ScriptableRenderPass
      • 프로퍼티
        • clearColor
        • clearFlag
        • colorAttachment
        • colorAttachments
        • depthAttachment
        • renderPassEvent
      • 메서드
        • Blit
        • Configure
        • ConfigureClear
        • ConfigureTarget
        • CreateDrawingSettings
        • Execute
        • FrameCleanup
        • OnFinishCameraStackRendering
      • 연산자
        • operator <
        • operator >
    • ScriptableRenderer
      • 생성자
        • ScriptableRenderer
      • 프로퍼티
        • activeRenderPassQueue
        • cameraColorTarget
        • cameraDepth
        • rendererFeatures
        • supportedRenderingFeatures
      • 메서드
        • ConfigureCameraTarget
        • Dispose
        • EnqueuePass
        • Execute
        • FinishRendering
        • GetCameraClearFlag
        • SetCameraMatrices
        • Setup
        • SetupCullingParameters
        • SetupLights
    • ScriptableRenderer.RenderingFeatures
      • 프로퍼티
        • cameraStacking
    • ScriptableRendererData
      • 프로퍼티
        • rendererFeatures
      • 메서드
        • Create
        • OnEnable
        • OnValidate
        • SetDirty
    • ScriptableRendererFeature
      • 프로퍼티
        • isActive
      • 메서드
        • AddRenderPasses
        • Create
        • SetActive
    • ShaderInput
    • ShaderInput.LightData
      • 필드
        • attenuation
        • color
        • occlusionProbeChannels
        • position
        • spotDirection
    • ShaderInput.ShadowData
      • 필드
        • shadowParams
        • worldToShadowMatrix
    • ShaderKeywordStrings
      • 필드
        • AdditionalLightShadows
        • AdditionalLightsPixel
        • AdditionalLightsVertex
        • BloomHQ
        • BloomHQDirt
        • BloomLQ
        • BloomLQDirt
        • ChromaticAberration
        • DepthMsaa2
        • DepthMsaa4
        • DepthMsaa8
        • DepthNoMsaa
        • Distortion
        • Dithering
        • FilmGrain
        • Fxaa
        • HDRGrading
        • HighQualitySampling
        • LinearToSRGBConversion
        • MainLightShadowCascades
        • MainLightShadows
        • MixedLightingSubtractive
        • PaniniGeneric
        • PaniniUnitDistance
        • SmaaHigh
        • SmaaLow
        • SmaaMedium
        • SoftShadows
        • TonemapACES
        • TonemapNeutral
        • UseRGBM
    • ShaderPathID
    • ShaderPropertyId
      • 필드
        • cameraProjectionMatrix
        • cameraToWorldMatrix
        • inverseCameraProjectionMatrix
        • inverseViewAndProjectionMatrix
        • inverseViewMatrix
        • orthoParams
        • projectionMatrix
        • projectionParams
        • scaledScreenParams
        • screenParams
        • viewAndProjectionMatrix
        • viewMatrix
        • worldSpaceCameraPos
        • worldToCameraMatrix
        • zBufferParams
    • ShaderUtils
      • 메서드
        • GetEnumFromPath
        • GetShaderPath
        • IsLWShader
    • ShaderVariantLogLevel
    • ShadowCascadesOption
    • ShadowData
      • 필드
        • additionalLightsShadowmapHeight
        • additionalLightsShadowmapWidth
        • bias
        • mainLightShadowCascadesCount
        • mainLightShadowCascadesSplit
        • mainLightShadowmapHeight
        • mainLightShadowmapWidth
        • requiresScreenSpaceShadowResolve
        • shadowmapDepthBufferBits
        • supportsAdditionalLightShadows
        • supportsMainLightShadows
        • supportsSoftShadows
    • ShadowQuality
    • ShadowResolution
    • ShadowSliceData
      • 필드
        • offsetX
        • offsetY
        • projectionMatrix
        • resolution
        • shadowTransform
        • viewMatrix
      • 메서드
        • Clear
    • ShadowUtils
      • 메서드
        • ApplySliceTransform
        • ExtractDirectionalLightMatrix
        • ExtractSpotLightMatrix
        • GetMaxTileResolutionInAtlas
        • GetShadowBias
        • GetTemporaryShadowTexture
        • RenderShadowSlice
        • SetupShadowCasterConstantBuffer
    • ShadowsMidtonesHighlights
      • 필드
        • highlights
        • highlightsEnd
        • highlightsStart
        • midtones
        • shadows
        • shadowsEnd
        • shadowsStart
      • 메서드
        • IsActive
        • IsTileCompatible
    • SplitToning
      • 필드
        • balance
        • highlights
        • shadows
      • 메서드
        • IsActive
        • IsTileCompatible
    • StencilStateData
      • 필드
        • failOperation
        • overrideStencilState
        • passOperation
        • stencilCompareFunction
        • stencilReference
        • zFailOperation
    • Tonemapping
      • 필드
        • mode
      • 메서드
        • IsActive
        • IsTileCompatible
    • TonemappingMode
    • TonemappingModeParameter
      • 생성자
        • TonemappingModeParameter
    • UniversalAdditionalCameraData
      • 프로퍼티
        • antialiasing
        • antialiasingQuality
        • cameraStack
        • clearDepth
        • dithering
        • renderPostProcessing
        • renderShadows
        • renderType
        • requiresColorOption
        • requiresColorTexture
        • requiresDepthOption
        • requiresDepthTexture
        • scriptableRenderer
        • stopNaN
        • version
        • volumeLayerMask
        • volumeTrigger
      • 메서드
        • OnAfterDeserialize
        • OnBeforeSerialize
        • OnDrawGizmos
        • SetRenderer
    • UniversalAdditionalLightData
      • 프로퍼티
        • usePipelineSettings
    • UniversalRenderPipeline
      • 생성자
        • UniversalRenderPipeline
      • 필드
        • k_ShaderTagName
      • 프로퍼티
        • asset
        • maxPerObjectLights
        • maxRenderScale
        • maxShadowBias
        • maxVisibleAdditionalLights
        • minRenderScale
      • 메서드
        • Dispose
        • IsGameCamera
        • IsStereoEnabled
        • Render
        • RenderSingleCamera
    • UniversalRenderPipelineAsset
      • 필드
        • k_MaxLutSize
        • k_MinLutSize
      • 프로퍼티
        • additionalLightsRenderingMode
        • additionalLightsShadowmapResolution
        • cascade2Split
        • cascade4Split
        • colorGradingLutSize
        • colorGradingMode
        • debugLevel
        • default2DMaterial
        • defaultLineMaterial
        • defaultMaterial
        • defaultParticleMaterial
        • defaultShader
        • defaultTerrainMaterial
        • defaultUIETC1SupportedMaterial
        • defaultUIMaterial
        • defaultUIOverdrawMaterial
        • mainLightRenderingMode
        • mainLightShadowmapResolution
        • maxAdditionalLightsCount
        • msaaSampleCount
        • opaqueDownsampling
        • renderScale
        • scriptableRenderer
        • shaderVariantLogLevel
        • shadowCascadeOption
        • shadowDepthBias
        • shadowDistance
        • shadowNormalBias
        • supportsAdditionalLightShadows
        • supportsCameraDepthTexture
        • supportsCameraOpaqueTexture
        • supportsDynamicBatching
        • supportsHDR
        • supportsMainLightShadows
        • supportsMixedLighting
        • supportsSoftShadows
        • supportsTerrainHoles
        • useAdaptivePerformance
        • useSRPBatcher
      • 메서드
        • CreatePipeline
        • GetRenderer
        • LoadBuiltinRendererData
        • OnAfterDeserialize
        • OnBeforeSerialize
        • OnDisable
        • OnValidate
    • UniversalRenderPipelineEditorResources
      • 필드
        • materials
        • shaders
    • UniversalRenderPipelineEditorResources.MaterialResources
      • 필드
        • lit
        • particleLit
        • terrainLit
    • UniversalRenderPipelineEditorResources.ShaderResources
      • 필드
        • autodeskInteractiveMaskedPS
        • autodeskInteractivePS
        • autodeskInteractiveTransparentPS
        • defaultSpeedTree7PS
        • defaultSpeedTree8PS
        • terrainDetailGrassBillboardPS
        • terrainDetailGrassPS
        • terrainDetailLitPS
    • Vignette
      • 필드
        • center
        • color
        • intensity
        • rounded
        • smoothness
      • 메서드
        • IsActive
        • IsTileCompatible
    • WhiteBalance
      • 필드
        • temperature
        • tint
      • 메서드
        • IsActive
        • IsTileCompatible
  • UnityEngine.Rendering.Universal.Internal
    • AdditionalLightsShadowCasterPass
      • 생성자
        • AdditionalLightsShadowCasterPass
      • 필드
        • m_AdditionalShadowsBufferId
        • m_AdditionalShadowsIndicesId
      • 메서드
        • Configure
        • Execute
        • FrameCleanup
        • Setup
    • ColorGradingLutPass
      • 생성자
        • ColorGradingLutPass
      • 메서드
        • Execute
        • OnFinishCameraStackRendering
        • Setup
    • CopyColorPass
      • 생성자
        • CopyColorPass
      • 메서드
        • Configure
        • Execute
        • FrameCleanup
        • Setup
    • CopyDepthPass
      • 생성자
        • CopyDepthPass
      • 메서드
        • Configure
        • Execute
        • FrameCleanup
        • Setup
    • DepthOnlyPass
      • 생성자
        • DepthOnlyPass
      • 메서드
        • Configure
        • Execute
        • FrameCleanup
        • Setup
    • DrawObjectsPass
      • 생성자
        • DrawObjectsPass
      • 메서드
        • Execute
    • FinalBlitPass
      • 생성자
        • FinalBlitPass
      • 메서드
        • Execute
        • Setup
    • ForwardLights
      • 생성자
        • ForwardLights
      • 메서드
        • Setup
    • MainLightShadowCasterPass
      • 생성자
        • MainLightShadowCasterPass
      • 메서드
        • Configure
        • Execute
        • FrameCleanup
        • Setup
    • PostProcessPass
      • 생성자
        • PostProcessPass
      • 메서드
        • CanRunOnTile
        • Cleanup
        • Configure
        • Execute
        • ResetHistory
        • Setup
        • SetupFinalPass
    • ScreenSpaceShadowResolvePass
      • 생성자
        • ScreenSpaceShadowResolvePass
      • 메서드
        • Configure
        • Execute
        • FrameCleanup
        • Setup