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    Class RenderingUtils

    Contains properties and helper functions that you can use when rendering.

    상속
    object
    RenderingUtils
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [MovedFrom("UnityEngine.Rendering.LWRP")]
    public static class RenderingUtils

    프로퍼티

    이름 설명
    fullscreenMesh

    Returns a mesh that you can use with UnityEngine.Rendering.CommandBuffer.DrawMesh(UnityEngine.Mesh, UnityEngine.Matrix4x4, UnityEngine.Material) to render full-screen effects.

    메서드

    이름 설명
    SetViewAndProjectionMatrices(CommandBuffer, Matrix4x4, Matrix4x4, bool)

    Set view and projection matrices. This function will set UNITY_MATRIX_V, UNITY_MATRIX_P, UNITY_MATRIX_VP to given view and projection matrices. If setInverseMatrices is set to true this function will also set UNITY_MATRIX_I_V and UNITY_MATRIX_I_VP.

    SupportsGraphicsFormat(GraphicsFormat, FormatUsage)

    Checks if a texture format is supported by the run-time system. Similar to UnityEngine.SystemInfo.IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.FormatUsage), but doesn't allocate memory.

    SupportsRenderTextureFormat(RenderTextureFormat)

    Checks if a render texture format is supported by the run-time system. Similar to UnityEngine.SystemInfo.SupportsRenderTextureFormat(UnityEngine.RenderTextureFormat), but doesn't allocate memory.

    문서 개요
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