Class DrawObjectsPass
Draw objects into the given color and depth target
You can use this pass to render objects that have a material and/or shader with the pass names UniversalForward or SRPDefaultUnlit.
상속된 멤버
네임스페이스: UnityEngine.Rendering.Universal.Internal
어셈블리: solution.dll
구문
public class DrawObjectsPass : ScriptableRenderPass
생성자
| 이름 | 설명 |
|---|---|
| DrawObjectsPass(string, bool, RenderPassEvent, RenderQueueRange, LayerMask, StencilState, int) |
메서드
| 이름 | 설명 |
|---|---|
| Execute(ScriptableRenderContext, ref RenderingData) | Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation |