{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct RenderTargetHandle | Universal RP | 8.2.0
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Struct RenderTargetHandle

    상속된 멤버
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [MovedFrom("UnityEngine.Rendering.LWRP")]
    public struct RenderTargetHandle

    필드

    이름 설명
    CameraTarget

    프로퍼티

    이름 설명
    id

    메서드

    이름 설명
    Equals(object)

    Indicates whether this instance and a specified object are equal.

    Equals(RenderTargetHandle)
    GetHashCode()

    Returns the hash code for this instance.

    Identifier()
    Init(string)

    연산자

    이름 설명
    operator ==(RenderTargetHandle, RenderTargetHandle)
    operator !=(RenderTargetHandle, RenderTargetHandle)
    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)