Field postExposure
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
[Tooltip("Adjusts the overall exposure of the scene in EV100. This is applied after HDR effect and right before tonemapping so it won't affect previous effects in the chain.")]
public FloatParameter postExposure
반환
타입 | 설명 |
---|---|
FloatParameter |