{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class UniversalRenderPipelineAsset | Universal RP | 8.2.0
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    Class UniversalRenderPipelineAsset

    상속
    object
    Object
    ScriptableObject
    RenderPipelineAsset
    UniversalRenderPipelineAsset
    구현
    ISerializationCallbackReceiver
    상속된 멤버
    RenderPipelineAsset.terrainBrushPassIndex
    RenderPipelineAsset.renderingLayerMaskNames
    RenderPipelineAsset.autodeskInteractiveShader
    RenderPipelineAsset.autodeskInteractiveTransparentShader
    RenderPipelineAsset.autodeskInteractiveMaskedShader
    RenderPipelineAsset.terrainDetailLitShader
    RenderPipelineAsset.terrainDetailGrassShader
    RenderPipelineAsset.terrainDetailGrassBillboardShader
    RenderPipelineAsset.defaultSpeedTree7Shader
    RenderPipelineAsset.defaultSpeedTree8Shader
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    public class UniversalRenderPipelineAsset : RenderPipelineAsset, ISerializationCallbackReceiver

    필드

    이름 설명
    k_MaxLutSize
    k_MinLutSize

    프로퍼티

    이름 설명
    additionalLightsRenderingMode
    additionalLightsShadowmapResolution
    cascade2Split
    cascade4Split
    colorGradingLutSize
    colorGradingMode
    debugLevel
    default2DMaterial

    Return the default 2D Material for this pipeline.

    defaultLineMaterial

    Return the default Line Material for this pipeline.

    defaultMaterial

    Return the default Material for this pipeline.

    defaultParticleMaterial

    Return the default particle Material for this pipeline.

    defaultShader

    Return the default Shader for this pipeline.

    defaultTerrainMaterial

    Return the default Terrain Material for this pipeline.

    defaultUIETC1SupportedMaterial

    Return the default UI ETC1 Material for this pipeline.

    defaultUIMaterial

    Return the default UI Material for this pipeline.

    defaultUIOverdrawMaterial

    Return the default UI overdraw Material for this pipeline.

    mainLightRenderingMode
    mainLightShadowmapResolution
    maxAdditionalLightsCount
    msaaSampleCount
    opaqueDownsampling
    renderScale
    scriptableRenderer

    Returns the default renderer being used by this pipeline.

    shaderVariantLogLevel
    shadowCascadeOption
    shadowDepthBias
    shadowDistance
    shadowNormalBias
    supportsAdditionalLightShadows
    supportsCameraDepthTexture
    supportsCameraOpaqueTexture
    supportsDynamicBatching
    supportsHDR
    supportsMainLightShadows
    supportsMixedLighting
    supportsSoftShadows
    supportsTerrainHoles
    useAdaptivePerformance

    Set to true to allow Adaptive performance to modify graphics quality settings during runtime. Only applicable when Adaptive performance package is available.

    useSRPBatcher

    메서드

    이름 설명
    CreatePipeline()

    Create a IRenderPipeline specific to this asset.

    GetRenderer(int)

    Returns a renderer from the current pipeline asset

    LoadBuiltinRendererData(RendererType)
    OnAfterDeserialize()

    Implement this method to receive a callback after Unity deserializes your object.

    OnBeforeSerialize()

    Implement this method to receive a callback before Unity serializes your object.

    OnDisable()

    Default implementation of OnDisable for RenderPipelineAsset. See ScriptableObject.OnDisable

    OnValidate()

    Default implementation of OnValidate for RenderPipelineAsset. See MonoBehaviour.OnValidate

    문서 개요
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