Class UniversalRenderPipelineAsset
구현
상속된 멤버
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
public class UniversalRenderPipelineAsset : RenderPipelineAsset, ISerializationCallbackReceiver
필드
| 이름 | 설명 |
|---|---|
| k_MaxLutSize | |
| k_MinLutSize |
프로퍼티
메서드
| 이름 | 설명 |
|---|---|
| CreatePipeline() | Create a IRenderPipeline specific to this asset. |
| GetRenderer(int) | Returns a renderer from the current pipeline asset |
| LoadBuiltinRendererData(RendererType) | |
| OnAfterDeserialize() | Implement this method to receive a callback after Unity deserializes your object. |
| OnBeforeSerialize() | Implement this method to receive a callback before Unity serializes your object. |
| OnDisable() | Default implementation of OnDisable for RenderPipelineAsset. See ScriptableObject.OnDisable |
| OnValidate() | Default implementation of OnValidate for RenderPipelineAsset. See MonoBehaviour.OnValidate |