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    Class ScriptableRenderer.RenderingFeatures

    Configures the supported features for this renderer. When creating custom renderers for Universal Render Pipeline you can choose to opt-in or out for specific features.

    상속
    object
    ScriptableRenderer.RenderingFeatures
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    public class ScriptableRenderer.RenderingFeatures

    프로퍼티

    이름 설명
    cameraStacking

    This setting controls if the camera editor should display the camera stack category. Renderers that don't support camera stacking will only render camera of type CameraRenderType.Base CameraRenderType cameraStack

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