{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class UniversalRenderPipelineEditorResources.ShaderResources | Universal RP | 8.2.0
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Class UniversalRenderPipelineEditorResources.ShaderResources

    상속
    object
    UniversalRenderPipelineEditorResources.ShaderResources
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [Serializable]
    [ReloadGroup]
    public sealed class UniversalRenderPipelineEditorResources.ShaderResources

    필드

    이름 설명
    autodeskInteractiveMaskedPS
    autodeskInteractivePS
    autodeskInteractiveTransparentPS
    defaultSpeedTree7PS
    defaultSpeedTree8PS
    terrainDetailGrassBillboardPS
    terrainDetailGrassPS
    terrainDetailLitPS
    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)