Class ColorGradingLutPass
Renders a color grading LUT texture.
상속된 멤버
네임스페이스: UnityEngine.Rendering.Universal.Internal
어셈블리: solution.dll
구문
public class ColorGradingLutPass : ScriptableRenderPass
생성자
이름 | 설명 |
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ColorGradingLutPass(RenderPassEvent, PostProcessData) |
메서드
이름 | 설명 |
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Execute(ScriptableRenderContext, ref RenderingData) | Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation |
OnFinishCameraStackRendering(CommandBuffer) | Called upon finish rendering a camera stack. You can use this callback to release any resources created by this render pass that need to be cleanup once all cameras in the stack have finished rendering. This method will be called once after rendering the last camera in the camera stack. Cameras that don't have an explicit camera stack are also considered stacked rendering. In that case the Base camera is the first and last camera in the stack. |
Setup(in RenderTargetHandle) |