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    Class ShadowUtils

    상속
    object
    ShadowUtils
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [MovedFrom("UnityEngine.Rendering.LWRP")]
    public static class ShadowUtils

    메서드

    이름 설명
    ApplySliceTransform(ref ShadowSliceData, int, int)
    ExtractDirectionalLightMatrix(ref CullingResults, ref ShadowData, int, int, int, int, int, float, out Vector4, out ShadowSliceData, out Matrix4x4, out Matrix4x4)
    ExtractSpotLightMatrix(ref CullingResults, ref ShadowData, int, out Matrix4x4, out Matrix4x4, out Matrix4x4)
    GetMaxTileResolutionInAtlas(int, int, int)
    GetShadowBias(ref VisibleLight, int, ref ShadowData, Matrix4x4, float)
    GetTemporaryShadowTexture(int, int, int)
    RenderShadowSlice(CommandBuffer, ref ScriptableRenderContext, ref ShadowSliceData, ref ShadowDrawingSettings)
    RenderShadowSlice(CommandBuffer, ref ScriptableRenderContext, ref ShadowSliceData, ref ShadowDrawingSettings, Matrix4x4, Matrix4x4)
    SetupShadowCasterConstantBuffer(CommandBuffer, ref VisibleLight, Vector4)
    문서 개요
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