{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method SetViewAndProjectionMatrices | Universal RP | 8.2.0
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Method SetViewAndProjectionMatrices

    SetViewAndProjectionMatrices(CommandBuffer, Matrix4x4, Matrix4x4, bool)

    Set view and projection matrices. This function will set UNITY_MATRIX_V, UNITY_MATRIX_P, UNITY_MATRIX_VP to given view and projection matrices. If setInverseMatrices is set to true this function will also set UNITY_MATRIX_I_V and UNITY_MATRIX_I_VP.

    선언
    public static void SetViewAndProjectionMatrices(CommandBuffer cmd, Matrix4x4 viewMatrix, Matrix4x4 projectionMatrix, bool setInverseMatrices)
    파라미터
    타입 이름 설명
    CommandBuffer cmd

    CommandBuffer to submit data to GPU.

    Matrix4x4 viewMatrix

    View matrix to be set.

    Matrix4x4 projectionMatrix

    Projection matrix to be set.

    bool setInverseMatrices

    Set this to true if you also need to set inverse camera matrices.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)