Class CinemachineUniversalPixelPerfect
(Deprecated) An add-on module for Cinemachine Virtual Camera that tweaks the orthographic size
of the virtual camera. It detects the presence of the Pixel Perfect Camera component and use the
settings from that Pixel Perfect Camera to correct the orthographic size so that pixel art
sprites would appear pixel perfect when the virtual camera becomes live.
상속
Object
Component
Behaviour
MonoBehaviour
CinemachineUniversalPixelPerfect
상속된 멤버
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
어셈블리: solution.dll
구문
[AddComponentMenu("")]
public class CinemachineUniversalPixelPerfect : MonoBehaviour