Class FinalBlitPass
Copy the given color target to the current camera target
You can use this pass to copy the result of rendering to the camera target. The pass takes the screen viewport into consideration.
상속된 멤버
네임스페이스: UnityEngine.Rendering.Universal.Internal
어셈블리: solution.dll
구문
public class FinalBlitPass : ScriptableRenderPass
생성자
이름 | 설명 |
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FinalBlitPass(RenderPassEvent, Material) |
메서드
이름 | 설명 |
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Execute(ScriptableRenderContext, ref RenderingData) | Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation |
Setup(RenderTextureDescriptor, RenderTargetHandle) | Configure the pass |