{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class RenderObjects | Universal RP | 8.2.0
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    목차 표시/숨기기

    Class RenderObjects

    상속
    object
    Object
    ScriptableObject
    ScriptableRendererFeature
    RenderObjects
    상속된 멤버
    ScriptableRendererFeature.isActive
    ScriptableRendererFeature.SetActive(bool)
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Experimental.Rendering.Universal
    어셈블리: solution.dll
    구문
    [ExcludeFromPreset]
    [MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
    public class RenderObjects : ScriptableRendererFeature

    필드

    이름 설명
    settings

    메서드

    이름 설명
    AddRenderPasses(ScriptableRenderer, ref RenderingData)

    Injects one or multiple ScriptableRenderPass in the renderer.

    Create()

    Initializes this feature's resources. This is called every time serialization happens.

    문서 개요
    맨 위로
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